![]() The reception, however, was less positive when the game was ported to the Dreamcast. The Dolby Surround-encoded sound was a further source of acclaim. In particular, the explosions, similar special effects and cut scenes using the main game engine were noted for their quality. Critics were praising the game's visuals on its 1998 PC release. The game utilized the 3dfx technology, and was included in some retail versions of the Voodoo2 graphics card. Rage Software, developers of Incoming, were known for their cutting-edge graphics and effects. All buildings in these areas must be destroyed by the player to prevent the virus from spreading further. Shortly before these missions, the aliens launched four virus bombs which impacted in the four location on Earth the player had previously visited. If the player has completed these in the Campaign Action mode, then in addition to these ten missions in each location, there are bonus "virus" scenarios, with one level in each location. ![]() The game is set in six locations: Kenya, defending the ADATA facility the Arctic, attacking an alien base while defending a human one the North Atlantic Ocean, where the player must defend oil rigs and attack a second alien base California, where parts of a fleet to invade the alien's moon base must be defended the Moon, attacking a further alien base and a planet in the Crab Nebula, assaulting the planet from which the alien attackers came. The events of the game take place after an attack on the ADATA facility is initiated by alien forces. Secret work is started on an "ADATA" (Anomaly Detection And Tracking Array) near Mount Kilimanjaro. An increasing number of UFO sightings culminate in attacks on the international lunar base and other locations on Earth and the construction of a base in the Arctic. StoryĪcknowledged by critics for having a simple storyline, Incoming is set in 2009 over a period of fifteen days. Multiplayer is available in split-screen mode on both platforms in addition to networking and Internet options on the PC version. The same mechanics apply to the multiplayer mode, with some slight variations depending on the game type selected. This mode sees the player fight off alien craft while picking up as many " power-ups" (items which confer some advantage upon the player, such as temporary in vulnerability and upgraded weaponry) as is possible. These locations can also be accessed in the arcade mode. Įither campaign consists of ten missions (referred to as "phases" in the game) in each of the six locations. These sub-missions take place in the "tactical display", where the player controls several vehicles and gun emplacements in a similar manner to real-time strategy games. Two variants of the campaign exist: "campaign action" purely consists of the simulation missions "campaign tactics" features the same main missions as campaign action, but with some extra sub-missions. Typical goals include transporting cargo and defending allied convoys. The campaign mode follows the main storyline in which the player must complete a series of objectives to neutralise the alien threat. Incoming was also noted for its arcade style in particular, the logging of high scores and a "life" system. The vehicle used could be an aerial craft, defence emplacement, or surface craft, and is usually armed with a primary weapon (with infinite ammunition) and sometimes secondary weapons (with either a limited or infinite supply). Primarily a vehicle simulation game, the player controls one of a number of possible vehicles in order to complete objectives. ![]() An arcade version of the game, utilising a unique hardware interface, was released in 2003. A sequel entitled Incoming Forces was released in 2002 exclusively for the PC. Praised for its then-advanced graphics and sound, the game was generally well-received on the PC, though the critical response was less positive for the Dreamcast version. Some levels include brief real-time strategy segments. Set in the near-future of 2009, the game primarily revolves around controlling vehicles and turrets to fight alien invaders of Earth in one of the Campaign modes, the Arcade mode, and with or against another player. The game was first released for the PC in late 1998, and was followed by a Sega Dreamcast version, which was released in Japan on December 17, 1998, in Europe on October 14, 1999, and in North America on November 30, 1999. Incoming is a 3D shooter developed by Rage Software and published by Interplay. Pentium 133 MHz, 16 MB RAM, 4 MB graphics card, DirectX 5.00, 50 MB hard drive space For other uses, see Incoming (disambiguation).
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